AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in South Africa Q2 2022
Discover the performance trends of the top 5 co-op games on iOS in South Africa during Q2 2022, including weekly downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 co-op games on iOS in South Africa showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Roblox experienced a stable revenue stream, peaking at approximately $23K in the final week of June. Weekly downloads fluctuated, starting at around 2.9K at the end of March and dipping to a low of 1.4K in early May, before climbing back to 2.8K by the end of June. Active users saw a gradual increase from 40.9K in late March to 45.3K by the end of the quarter.
State of Survival: Zombie War saw its revenue peak at around $18.1K in mid-April, before gradually declining to approximately $10K by the end of June. Downloads initially hovered around 900 in early April but dropped significantly to around 400 by the end of May, maintaining a similar level through June. Active users exhibited a slight decline from 2.1K in late March to 2.3K by the end of June, with minor fluctuations.
Clash of Clans showed a notable peak in revenue at $18.7K in early May, with another significant increase to $16.6K in the final week of June. Downloads remained relatively steady, fluctuating between 700 and 900 throughout the quarter. Active users saw a peak of around 63.3K in early May, ending the quarter at approximately 58.2K.
Evony demonstrated consistent revenue growth, peaking at about $13.7K in late June. Downloads varied, starting at 2.3K at the end of March, dipping to around 800 in late April, and fluctuating between 1K and 1.4K for the remainder of the quarter. Active users saw a peak of 5.2K in late March, with a slight decline to around 3.1K by the end of June.
PUBG MOBILE experienced a peak revenue of $17.6K at the end of March, followed by a decline to approximately $6K by late June. Downloads ranged from 700 to 1.1K throughout the quarter. Active users fluctuated, starting at 94.8K in late March, peaking at around 97.6K in mid-May, and closing the quarter at approximately 96.7K.
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